stellaris shield hardening cap. 6 update. stellaris shield hardening cap

 
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Is this a good strategy for winning battles right now?Expand user menu Open settings menu. They're more effective the more shielding you have on the ship. It matters more with shields. All this change would mean is that bypass weapons (minus missiles) are now no longer a viable choice for this kind of job due to their low dps. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Archaeoshields should now properly provide their shield hardening bonus. Armor has a theoretical maximum of absorbing a total of 10 times a ships HP worth of damage. 3. disruptors late game might be worse now. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Archaeoshields should now properly provide their shield hardening bonus. Equip an ancient suspension field 2. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. 6 Diplomatic weight. R5: it is now possible to have 90% evasion cruisers! You need admiral with guerrila tactician (50% evasion), titan with Ancient target scrambler (+5 flat evasion), subrefuge tradition (+5 flat evasion), boon of the shroud (+40% evasion) and streamlined algorithms (+10% evasion). The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide. Peter34cph • 1 yr. In Stellaris, the current command limit cap is set at 500. 2x regenerative hull tissue. They stack - there would be no use for 4 of those slots on a fotress if they didn't, as there are only like 5 modules that go into the aux slot and most of them aren't guaranteed to be obtainable: the regenerative hull tissue you get if you can snatch some neutral beasts before they're all wiped out, shield capacitor, the afterburners that are. Stellaris Wiki Active Wikis. For shield tanking you don't need a large amount of shields. It does diminish in effectiveness slightly when faced with shield hardening. hardening * total. Can reliably hit 100% Shield Hardening with Archaeotechs. but is shield hardening from ancient shield tech worth using if I'm focusing on shields for my defense? It's really good for Titans and Juggernauts, which have the power supply to afford heavy amounts of Shielding and the relic cost is reasonable on ships you won't be using in large quantities. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. nothing but missiles and energy torpedoes on the cruisers with high shield density + shield hardening, and tachyon lance, 3x L Kinetic artillery, 2x swarm missiles on my battleships, with the extra. . About this site. A celestial body is a star, planet, moon or asteroid present in a star system. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. 4. All Discussions. Would take an A slot. 25) gets tanked instead (meaning. 3 Stellaris Tech Id List – C to E. 6x Crystal plating - 1650 HP. Police State is. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Based on pre-2. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. In the middle, fittingly, is the medium platform. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The field cannot be removed by any means, with the. Shard. 1. ago. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. 18. 3. Generally you should mount a higher ratio of armour anyway. • 2 yr. ; About Stellaris Wiki; Mobile viewMaybe having the galactic community resolutions have an affect like "Hiring a Merc fleet increases your naval cap by X% of the fleet's size" Because right now hiring mercs almost always tanks your economy to the point that it can lose you the war, unless you keep your naval cap practically empty. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Inversely scale hardening module impact against hull size. They're 100% shield and armor penetration with higher base damage output in the S slot than M slot disruptors, and on top of that do +25% to hull. The stasis field does less direct shielding than T5, but also adds hardening, which is big. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. This is before introducing Shield repeatable. With the 2. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Apr 23, 2023. This way I got a pretty low effective fleet cap but no changes in early game. +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Stellaris. 3 Base intel level. ago. 2x Armor III - 430 HP. 3 Stat modifiers affecting empire. I tried 2k nav cap frigates before, didn’t kill a single contingency ship. invol713 • 5 yr. 9K health and 20% evasion. Report. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Lastly, armor has a hard cap of 90% damage reduction (which is largely negated by plasma). The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. and a huge stack of armour. 5. Unlike EVE stellaris have weapons that do bonus damage or lower damage to shields or armor, so if you know your target is sheild heavy, you can equip weaons that do more damage to shields or ignore. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Stellaris Real-time strategy Strategy video game Gaming. 9 that merges the various incompatible game rules and scripted triggers added by mods. Which reduces your influence and diplomatic weight. Increased the base damage of Flak PD. Decreased the base damage of explosive torpedoes. 5x divider on shields. +25 Trust Cap +25% Trust Growth +5 Diplomatic Acceptance. #1. . And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. 1 Answer. Tried again, happened again. Both have their shield_penetration modifier set to 1. 6x Crystal plating - 1650 HP. majdavlk • 2 min. Counter Evasion with Tracking once you cap at 100. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. And if they have, armor is better than hull against kinetic batteries. 34. Also, the planet was stuck in a loop where the civilization would grow and die off in a matter of hours before starting up again. e. Gigacannon needs to do 12600 to. "Shields aren't too good" really depends on the situation. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Content is available under Attribution-ShareAlike 3. 8 armor/day (round to 35 to make math easy). If they're mainly shields, go for anti shield weapons aka any kinetics or shield. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Shields with capacitors, on the other hand, will regenerate an infinite number of times as long as they aren't focus fired or one shot. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cons: Hard-capped quantity based on Naval Capacity. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 7% shields/day, or 250 out of 35834. 00. That’s 17. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Add a Comment. I think the maximum leader cap was 12 or 15 (in 3. Stellaris is a sci-fi grand strategy game set 200 years into the future. 7% shields/day, or 250 out of 35834. It also means you will only need 50% shield hardening to fully harden against these threats. As accidental fly into a pulsar system means if you have the other way you get wrecked. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Shield hardeners are a new defensive technology in the upcoming 3. Psionics are maybe a bit more powerful in XCOM, unless you consider Stellaris precursors or endgame tech. With 3. That’s how badly hardening gimps penetration weapons. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. is it worth it do you think?Hello! I used to be pretty hardcore into this game. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Alloys are cheaper than fleet supply cap, so expensive armor plated ships are great. Go to Stellaris r/Stellaris. Mining lasers are now classified as Brawling weapons. Nov 16, 2023PitiRR. Legacy Wikis. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Losing 100 Ar or 125 Sh to get 65 Hull. Xaphnir. Megacannon is 40% more DPS and 1. 0 “Orion”. Patch 3. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. Unable to carry any Point-Defense: very vulnerable to torpedoes. This week’s topic is the combat rebalancing planned for the Stellaris 3. 8. 7 Fleet command limit. Small ships can't do it no matter how much you try. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. There's only one new source of armor hardening in the next DLC, the Ancient Rampart, which gives the starbase +10% armor hardening (and +15% hull points, +20% armor hit points, and +2 defensive station cap). Here's the fleet comp I'm personally finding is my go to in 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 5 Q3. Larger ships have more. YokimisaIf I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningI feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. No, those are permanently locked. 8. Warhunter May 10, 2016 @ 7:11pm. Both are late game anyway so doesn't matter. With the new Subterranean Origin it's now possible (in fact very easy) to reach 100% Orbital Bombardment Damage reduction: Subterranean Origin: -75% Orbital Bombardment Damage Never Surrender (Unyielding Tradition Tree): -25% Orbital Bombardment Damage Survival of the Fittest (Adaptability Tradition Tree): -25% Orbital Bombardment Damage. Decreased the base damage of explosive torpedoes. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Hull is 3300. I'm pretty sure this fleet is overall losing to a PvP Disruptor setup btw, but the occasional Disruptor from AI empires is handled. Could be a researchable alternative under energy. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. + Constantly blocks a number of damage per unit of time. As accidental fly into a pulsar system means if you have the other way you get wrecked. 5 days. 25 days. Corvettes and Destroyers don't have enough space to run hardening, and Battleships and Cruisers get absolutely murdered by Tachyon Lances and Neutron Launchers if they don't have shields. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). It means it ignores shield and does damage. :- ( (building a new fleet is much. Stellaris. 8 Governing ethics attraction. Cloaking shields, for when you don't want your fleet to be detected. It just misses an icon. hardening * total. And you’d be better off fitting the cruiser with armor and shield hardening than trying to stack evasion, which the frigate doesn’t have enough A-slots to pull off. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. However, there are a couple situations where. 1 Large Neutron Armor gives 1740 armor. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 25 shieldpoints. 2x Crystal plating (hull HP booster) - 550 HP. g, 100% penetration vs 75% hardening means 25% of the damage goes through. For downside traits, Unruly and Deviants are the best. 6 beta for Extra Ship Components:. What'ss the point omega lulzThis article is for the PC version of Stellaris only. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. . 6 shield regen, 15% shield hardening. 6 Technology List – Q to S. Corvettes and Destroyers are good picket ships/gun boats that are meant to intercept Fighters, Torpedos, and Missiles and possibly deal some damage to Capitol ships. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. and a huge stack of armour. 50% shield hardening lets you live +100% longer (!!!!!). 6; 1; Reactions: Reply. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Decreased the base damage of explosive torpedoes. 3. e. It gets shot by a 50% penetrating shot. Mining lasers are now classified as Brawling weapons. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 0 “Orion”. and you should focus on only one hardening to make it actually viable. All Discussions. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Save file editing has to work too. 6. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Both have FTL, but it's not super clear what the range/speed is for XCOM. Armor a in the presence of armor penetration p reduces hull damage by a percentage. That'll teach 'em. 1x shield capacitor. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. 8 (Genius Armorer councilor leader trait), you can get a lot of shield hardening that makes those shields actually pretty important if you're, e. So armor is coming at a premium. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Reply ggmoyang Voidborne • Additional comment actions. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. The only refrence to it I can find online is an Apec video that doesn't really take the frame world to its full potential. And ye, I'm already undetectable and in a "sweet spot". The current "meta" is hardening and penetrating weapons, often hardened armor. 3. 1 the first in the 3. Early game of course I do the classic hangar DP, since they easily counter small ships. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Cool. A +50% bonus to one of the most common jobs in your empire. Catteraine Mar 24, 2023 Jump to latest Follow Reply Shields have become pointless. Thirteen new plans for military reform are waiting for you to implement. 3. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. You don't. Armor/shield hardening is a counter for weapons that bypass that defense. 4. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. ago. The shield hardening components kind of revive the shields back to their older glory. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. This page was last edited on 21 May 2022, at 20:12. Yes they stack. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. A quick search reveals that shield hardening apparently stacks. Darvin3. But only occurs during combat if you have shield capacitors installed. Increased the range of Energy Siphons. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 7 days. For Auxiliary slots, there are a number of potential options: Afterburners to allow for a small amount of kiting and speed your fleets up somewhat, Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle, as the . Except that they use 25 / 50 / 100 power each. It also means you will only need 50% shield hardening to fully harden against these threats. It gets deleted when the colossus is used. That's some. Armor is generally the better of the two, but it can depend on the AI's ship designs. Edict Fund can be increased by the following:. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Is this a good strategy for winning battles right now?Megastructures are colossal constructions. g. Honestly, it kind of comes down more to what you roll, I think, at least until you get into repeatables, but you always want some of both. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Is this a good strategy for winning battles right now?This is a type of Colossus, a weapon with which you can surround the planet with a force field, after which nothing can enter or get out of it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So thats 285 average damage per shot v armor every 5. Can't terraform Mars then. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. 5% daily Armor regen will restore about. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). 30% armor hardening on top cuts it by another third. Mining lasers are now classified as Brawling weapons. Stellaris Real-time strategy Strategy video game Gaming. Nearly all "special" AI empires build anti Shield. Early game of course I do the classic hangar DP, since they easily counter small ships. Removed any mention of a 365 day calendar in Stellaris. Losing 100 Ar or 125 Sh to get 65 Hull. Species traits that gave +N leader level cap now give reduced leader upkeep and reduced maximum leader negative traits. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. If you had a lot of spare power and put on two shield generators that could be +4 +4 = 8 + 50% = 12 hp a day. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Maybe they won't attack next time. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. 3. #1. Any upkeep cost beyond the fund cap will be paid for from the empire's unity storage. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. is it worth it do you think?on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. Stellaris > Workshop > AlexaTheGoddess's. 3. Shield capacitor gives +10% for more shield (2x repeatables) vs. ) Armor gives you 30%-50% dmg reduction (50%-100% hp increase), when it counts. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. The cap to the Force Disparity bonus for fleets. malakhglitch Rogue Servitor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Callinicus. Web Death Jun 4, 2019 @ 11:54am. I started a new game and I saw the frame world origin. I've had trouble figuring this out exactly, but this is what it looks like. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Megastructures are colossal constructions. Depends on who you're fighting. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Total HP = 2853 with 5. R5: Found a choke point on a pulsar that gives 100% shield nullification. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. I wonder how good would it be against missile swarm cruiser spam. Megacannon is 40% more DPS and 1. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 2k. Discovered a shielded world - Event. Meaning you can get 100% hardening on a large ship, pretty easily. I'm assuming. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. This impenetrable shield cuts both ways, however. 2 thirds armour 1 third shield. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. 8. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Last edited by Rift; Dec 31, 2022 @ 9:27pm #2. 2x Crystal plating (hull HP booster) - 550 HP. 13. Below is an example of what I found out while testing ship combat. Explosive Missiles Balanced MK 1 Concussion Missile. Deflectors are shields and do the same as any other shield within the game. Smaller ships only have one aux slot. There is no such thing as a "barrier" in the game. In-combat regeneration occurs but its not a significant factor. They said in the beta there will be a lot of missing icons or placeholder texts because its still work in progress. Shield nullification. There's about a 10 day delay though. Jump to latest Follow Reply. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. It averages at 850. . You can optimise for a large buffer or fast regen, and each. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. 64) with it. Armor does not reduce damage to shields. is it worth it do you think?2 Answers. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 6 “Orion” update. I don’t think they are worth their 16 fleet cap right now. #15. PitiRR. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Just what it say on the tin. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. Just don't expect much from Corvette shields. Mining lasers are now classified as Brawling weapons. It'd be a small bonus, maybe +10% or something, but it would make the edicts more valuable in early fights against disruptors. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Increased the range of Energy Siphons. 25x council scientist has Expertise: Field Manipulation trait;You should ALWAYS max out shields on every ship (without reactor boosters). Just what it say on the tin. Shield strength, against full shield penetrators, is given by. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 00, whereas explosive torps have 1. Engineering research. If the target has shield hardening, they still work together to beat the shields first. This mod is a global compatibility patch for Stellaris 3. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. When going over 10 in fleet cap inflicts less than 1% upkeep increase anyway. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Also made late game ships a lot more expensive and reduced general fleet cap gain (in 1. The cap to the Force Disparity bonus for fleets that are significantly outnumbered has been dramatically increased. Which means you would now hit 0 XP at ~27-30 leaders, if my math checks out. I intervened without looking it up (as I do. -Ruler Job, meaning high upkeep.